New Cinema 4D R19 from MAXON is here!

cinema 4d r19 maxon

Cinema 4D Release 19 Complete Feature List

Exchange

  • Alembic R19
    • Alembic module is now based on Alembic 1.6.1 SDK
    • Alembic now supports subframe interpolation
    • "Other Attributes" option enables the import of additional point attributes
    • Export now supports the LOD Object
  • Alembic Generator
    • "Other Attributes" option enables the import of additional point attributes
    • Several workflow improvements
  • Alembic Morph Tag
  • FBX R19
    • FBX module is now based on FBX SDK 2017.1
    • Support for FBX LOD Groups added (import/export)
    • "Selection Only" option added to only export the selected objects
    • "Global Coordinates" option added to save objects with global instead of local coordinates
  • New Media handling
    • DDS exporter added
    • RPF can now save Material IDs
  • OBJ
    • New option "Groups (combine name collisions)
  • Houdini Engine Integration
    • Updated to Houdini Engine 16.0.633
    • The Integration now also supports particle rotation.


Workflow / UI

  • New Feature highlighting
    • Highlights new features in the current and previous version
    • Highlights can fade away when used
    • Custom highlight sets can be created
  • New Media Handling Core
    • Better media support in Cinema 4D 
    • Data gets loaded more efficient
    • Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
    • Layerset chooser now allows access and selection of streams in a movie
    • Support for an arbitrary number of alpha channels
    • Format Presets for all Image/Movie formats
    • Option to adapt the Movie Data Rate if the resolution changes
    • Textures can have their own color profiles
    • Embedded color profiles for textures can be loaded
    • Anamorphic formats can be recalculated in the Picture Viewer
    • TIFF files can be compressed
    • Pixel aspect ration can be saved/loaded
    • Better support for CMYK and YUV images
    • 3D texture view supports the greyscale color profile
  • New "Load Substances from Folder" command in the Substance Asset Manager
  • Various new behaviors when inserting an object with multiple objects selected
  • Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
  • The Content Browser now marks Substance assets with an overlay
  • The Vertex Color tag has a new option with which the vertext colors can be constantly shown
  • The save dialog window in the Picture Viewer can now handle anamorph videos


Animation

  • Weighting Improvements
    • Improved Weight Mirroring
      • Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
      • Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
      • Mirror Tool Integration /w 1-Click functionality
      • Weight Manager Integration
    • Weight Manager Improvements
      • Several workflow improvements in the Weight Manager
      • WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
      • Multiple Weight Manager Windows
      • Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
      • Improved Spreadsheet workflow (More consistent filtering, new filters)
      • Expose functions to the scripting API
    • Weight Tool Improvements
      • Tool refactoring and performance improvement
      • Normalization Fixes
      • Select Joint Influences in the Viewport
      • Improved Smooth Workflow
      • Improved Picker workflow
    • New rigging specific layout
    • Improved commands (Bind Multiple Objects)
  • Character Morphs
    • PSD (Pose Space Deformation) added
  • Undeformed version of an object can now be used for rigid body simulations


MoGraph

  • Improved Voronoi Fracture
    • "Auto Connector" to automatically create a setup of Connectors between pieces.
    • "Geometry Gluing" to merge pieces together
    • "Detailing" to give pieces a more realistic look
    • "Sorting" has been moved to a new Tab
    • New sorting mode "Object"
    • New "Piece Scaling" functionality, to scale voronoi cells
    • The effect of "Offset Fragments" can now be inverted, this will create one object consisting of the gaps.
    • "Hull Only" can now have a thickness
    • The fracturing results can now be saved in the .c4d file
    • Vertex maps can now be created for inside face selections, outside face selections and edge selections.
    • Much better performance when fracturing high polygon count objects.
  • New Noise Falloff
  • New Sound Effector
    • New User Interface
      • New, interactive Frequency Graph
      • Sampling the sound with several probes. Sampling modes: Peak/Average/Step
      • Different modes to map probes to clones (Iterate/Distribute/Blend)
      • Different ways to colorize the Clones
  • Improved precision for source falloff for effectors
  • Improved speed of the volume effector


Materials

  • New UV Tile Offset Mode for the Variation Shader
  • Variation Shader now also work in Hair Materials


Rendering

  • "ProRender", a new GPU based render engine
    • Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
    • Multi GPU support with a very effective scaling
    • Interactive Preview Render in Viewport
    • Support for native materials and lights
    • New PBR based Light and Material type
    • Firefly filter
    • Bucket rendering for large resolutions
  • Viewport Enhancements
    • Faster and nicer reflectance channel preview by Physically-Based Shading
    • Reflectance channel roughness map support.
    • Reflectance channel per-layer bump map support.
    • Fast and accurate illumination from rectangular area lights.
    • Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
    • Screen Space Reflections
    • Area Lights can be now shown as solid in the Viewport
  • Spherical Camera
    • New Camera option to create 360° and Dome renderings
    • New Field of View helper in the Viewport
    • Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3x2, Cubic String)
    • Supports stereoscopic rendering
  • TeamRender improvements
    • Support for Frame Steps
    • Changed reordering strategy
    • Clients continue rendering, even if the server is not reachable
    • Support for encrypted web connections
    • New automatic Service Discovery
  • New Tonemapping Post-Effect
  • Speedups for Standard Renderer
  • Speedups for simple transparencies in Physical and Standard Renderers
  • Supersampling setting for the Hardware OpenGL Renderer
  • Shadowmap filtering improvement for the Hardware OpenGL Renderers
  • Instant material updates


Modeling

  • New Modeling Kernel
    • First incarnation of the new, modern Modeling Kernel
    • Currently used by
      • Plane Primitive Generator
      • Reverse Normals Command
      • Align Normals Command
      • Polygon Reduction Generator
  • New command option dialog with "Reverse User Normals" option for Reverse Normals and Align Normals commands.
  • Level of Detail Object
    • Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
    • Different modes
      • Children mode
      • Simplify Mode
      • Manual Group Node
  • Polygon Reduction Generator
    • Polygon Reduction is now a Generator
    • New reduction algorithm
    • Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
    • Better UV handling
    • Can handle multiple objects either as one object or each one separately
  • Displacer has new options
    • Process Normal Tag
    • Type (RGB (XYZ Tangent)


Motion Tracking

  • Scene Reconstruction
    • Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
    • Creates a Point Cloud or a mesh
  • Motion Tracker Enhancements
    • Manual Tracking now can work on R,G,B or custom channels
    • Footage can now displayed as "Tracker View", e.g. Red Channel only.
    • The Tracker can now work with a circular tracking pattern


UV Editing

  • User Interface modifications
  • Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
  • Convert Selection now supports UVs
  • Coordinate Manager now supports UVs
  • New Numerical Editor for UV points


BodyPaint 3D

  • BodyPaint is now based on OpenGL
  • New BodyPaint save options


Demo Version

  • Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead

 

Source: Maxon